Game Architecture
Game Architecture
Context
This is a small prototype made for an exercise for Game Architecture.
The subject focuses on developing modular and clean code, systems, and applying code patterns.
The Project
Together with another game programmer/developer, I created this simple prototype featuring a crafting, inventory, and building system working together.
My part of the project was creating the building system.
There were a few limitations set on us to increase the need for more careful planning.
We were only allowed to inherit from Unity’s MonoBehaviour once.
Tech/Systems Used
For this project, we used Unity and C# to create this prototype.
Used Tools & Other Links
This post is licensed under CC BY 4.0 by the author.
